Feature: L-Systems in 3D.
L-Systems on 2D planar surfacesare incredibley easy to construct and manipulate. My system also allows for 3D L-Systems, which when you actually get down to writing one, isn't as easy as a 2D L-System, it requires a more complicated L-System to generate a good result.
So after much adoo, I've created what i would call an acceptable tree structure:
This will be my Base shape, now to slap a nice acceptable skin on it...
Wednesday, 27 February 2008
Project Update: Entropy Earth
Labels:
C,
C/C++,
C++,
DirectX 10,
DX 10,
Entropy Earth,
L-System,
Lindenmayer System
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